This asset was created while working for the International Committee of the Red Cross.
The entire reason of modelling this asset was for the use in VR in a training simulation to help train volunteers in UXO identification and then later on the start of explosive disarmament training.
I had to build up a library of photos of each asset – This one specifically the 3of26 wasn't too hard as there were huge stockpiles of these tank shells and have seen considerable use throughout the ongoing conflict.
The modelling process for the tank shell was tricky as it had notches and cut-ins that were tricky to replicate with clean polyflow, I used various methods to get it right and in the end I used booleans and then cleaned it up by hand as some of the modifiers I was using like retopology were not producing a good result.
Texturing was done entirely in Substance Painter - The harder part with this was once again the Cyrillic text as my version of Substance doesn't like it when I swap to Cyrillic on my keyboard and doesn't seem to support it.
The end result was for Unreal Engine 4 due to VR not quite yet being stable (At the time!) in UE5, later projects might be in UE5 as there have been discussions within the VR Unit about this – For the rendering I've used Marmoset as I'm enjoying the program so far and have been getting good results.