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Moto Guzzi front wheel (Screenshots and Renders WIP)

I set out to create a hard surface front wheel from the Moto Guzzi T3.
This project file will document each step and progress render.

First Stage was using splines to plan out how the spokes would be spaced out.

First Stage was using splines to plan out how the spokes would be spaced out.

Second stage was making sure that the pattern was correct and rotating them around the inside of the wheel to create the correct pattern.

Second stage was making sure that the pattern was correct and rotating them around the inside of the wheel to create the correct pattern.

Once that had been done I blocked out the rest of the wheel based off dimensions I took from the Motorbike.

Once that had been done I blocked out the rest of the wheel based off dimensions I took from the Motorbike.

The tire was one of the hardest sections as I had to model the tread in a flat section then using various modifiers and techniques I shaped it and wrapped it around the wheel.

The tire was one of the hardest sections as I had to model the tread in a flat section then using various modifiers and techniques I shaped it and wrapped it around the wheel.

Quick Renders done using Vray to show the full subdivided modelling of the wheel and tire.

Quick Renders done using Vray to show the full subdivided modelling of the wheel and tire.

Quick Renders done using Vray to show the full subdivided modelling of the wheel and tire.

Quick Renders done using Vray to show the full subdivided modelling of the wheel and tire.

Quick Renders done using Vray to show the full subdivided modelling of the wheel and tire.

Quick Renders done using Vray to show the full subdivided modelling of the wheel and tire.