This asset was created while working for the International Committee of the Red Cross.
The entire reason of modelling this asset was for the use in VR in a training simulation to help train volunteers in UXO identification and then later on the start of explosive disarmament training.
I had to build up a library of photos of each asset – This one was not hard to find, the 9N235 Submunition is one of the more common bomblets found in the ongoing conflict. They are deployed from rockets fired by platforms like the Uragan. Once over the target area the rocket will separate scattering these over a large area. The 9N235 has an impact fuse. There are other submunitions that fit into the 220mm rocket fired by the Uragan which I'll talk about in the upload for that asset.
The modelling process for this asset was easier as I had the undamaged version to work from - All I did was break off some of the fins and add some nice dents to the body of the bomblet.
Texturing was done entirely in Substance Painter. I wanted to go for a muddy / grungy look to try and convey that it's been sat on the ground after failing to go off for a period of time.
The end result was for Unreal Engine 4 due to VR not quite yet being stable (At the time!) in UE5, later projects might be in UE5 as there have been discussions within the VR Unit about this – For the rendering I've used Marmoset as I'm enjoying the program so far and have been getting good results.